About Me

I’m Cyrax — an 18‑year‑old developer and music producer based in Türkiye.

Long before I wrote my first line of code, I used to imagine projects in my head: games, tools, ideas with sound and movement. I would build full plans in my mind, and the hardest part was not being able to bring them to life. That gap between imagination and reality frustrated me for years — until a close friend introduced me to coding. He didn’t just teach me “what to click.” He explained how things worked, then pushed me to discover the rest on my own. That method shaped how I learn today: guided, but independent.

My first steps in BGT were humble. I learned by studying and tweaking clones, slowly understanding how each part of a game worked. Over time, I moved from copying small mechanics to building my own simple systems. BGT taught me the basics of game logic and helped me understand how to structure ideas, while Python later became the language I chose for projects that needed more flexibility and depth. I enjoy coding because it lets me turn the ideas I imagine into something real — whether it becomes a game or a small program, bringing a concept to life is the part I really love.

In 2024, I stepped away from everything: game development, Python, and music. My mindset was in a rough place and I lost interest in the things that once drove me. But I’m back now — at the end of 2025 — with a clearer head and stronger focus. This time I plan to stay active, keep learning, and keep shipping.

Music has been part of my life even longer than coding. When I was around 8 or 9, I wasn’t really interested in pop or folk like most people around me. I was more into the rap culture of that era. At that age I already knew some of the names people used to talk about — Eminem, 2Pac, The Notorious B.I.G., Nas, Jay-Z, Big Pun, Big L, and the N.W.A members like Ice Cube, Dr. Dre, Eazy-E, MC Ren, and DJ Yella. I also knew artists such as Snoop Dogg, Method Man, Redman, Busta Rhymes, Wu-Tang Clan, Mobb Deep, Cypress Hill, Scarface, and DMX. I didn’t fully understand everything back then, but the style and attitude of that era simply caught my attention.

I started making music around 12–13, paused because I didn’t feel “professional enough,” then returned stronger at 16. For the last two years I’ve been actively producing: beat‑making, mixing, mastering, and pushing myself to level up. Over the past year I’ve also been writing and recording my own songs — I haven’t released them yet, but they’re on the way.

This site is my hub. You’ll find my games, my programs, and the work I’m proud to share as I keep moving forward.


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